2012
Liars - It Fit When I Was a Kid

(watch it on youtube)

Unauthorized fan-made music video for the song It fit when I was a kid, from the 2006 Liars' album Drum's not Dead.

This animation was developed in my spare time from work, from february till september 2012, and it was fully inspired from the song itself while driving on a countryside road during a dark rainy wintery night.

 

 

2008
Understanding Germany
(watch it on youtube)

Movie realized for the After Effect course of the BURG GIEBICHENSTEIN Hochschule
of Halle (Ger). 
To present an interesting aspect about German people&culture.

 

2010
Escape From the Aliens in Outer Space
Official Web Site

Escape From the Aliens in Outer Space is a board game set on a spaceship where an alien plague has been transforming humans in horrendous monsters.

"This game is a diamond. Pure, hard and glorious." / "This game is absolutely fantastically fun to play." / "I swear I've never played anything so nerve-racking and exciting."

2011/2012
LUNARCADE

Posters and banners for the indie game events Lunarcade, already settled in Milan, Shangai and Sydney.

 

2009
This is Living!

This map define the actors,the streams of responsibility, needs and bureaucracy through the citizens and the town council of Milan, with a specific focus on how the city budget is managed.

 

2012
Diesel Kid Fw12 Lookbook

Catalogue realized for the Diesel Kid Fw12 collection, to be presented to press and customers. We started with the idea of doing something very playful, enriching the pictures adding new elements to the page that would have describe better the attitude of the kids.

 

Read it on ISSUU

2011
DIESEL JoggJeans - Launch Pack

Creative concept and communication tool system for the launch of the JoggJeans Diesel capsule collection: handtag, poster, bag, fixture and teaser card for the Diesel global stores and the wholesales stores.

Due to the double nature of the product we created the Diesel Secret Laboratory, a secret department where secret Diesel Scientists have been developing this new amazing product, clashing the comfort of the sweats with the appeal of the jeans, creating this unique feature.

 

2009
Autocrazia

University workshop rewarded from the Milan City Council: 30'' video adv and teaser to promote the bicycle culture in the city. 
Project realized in 3 days.

 

 

2012
DIESEL Wholesale Channel - Institutional materials

To upgrade and align the institutional materials of the diesel wholesale market, we started working on a system of long lasting materials both for the windows and instores.
The idea is to develop something very dna, flexible and impactful. 
For this reason we went for very strong materials: concrete (with ceramic!), metal, bolts, steel, copper, leather.

 

2010
Scudo Fiscale – L'Insospettabile Stratagemma

Scudo Fiscale – L'Insospettabile Stratagemma, is a satirical board game setted in Italy, where four industrialist takes advantages fromt the Scudo Fiscale to legalize their black money deposited abroard.
The game try to parody the Italian tax and political system, asking to the players to act like an tax evader.

 

2012
DIESEL Sale - Window and Instore display

REQUEST
Design a strong and appealing Sale display for the Diesel global stores, very high quality, premium, eye catching, iconic and unique, to be placed in the Diesel windows during the sales.

SOLUTION
The concept is all about material clash and lightning. We started working on the fiberglass material, and we did like the combination and contrast with other materials such as plexiglass and red metal.
The solution then is a very impactful display, with a fiberglass surface, lit up from the bottom, with red 3d letters plexi made embossed, on a simple metal structure. It is very beautiful!

 

2009
Chi comanda a Milano

In this short movie we try to explain and visualize the different data showed in the This Is Living! project.

Client:
Politecnico di Milano, Comune di Milano

Authors: 
Luca Francesco Rossi, Pietro Righi RivaMario Porpora,Maddalena Vismara

2011
Skylimit

A prototype for a competitive puzzle-startegy game,  created during the Lunarcade Factory in Milan.

The prototype was first designed as a fully funcional board game and later ported to PC. 
I partecipated at the original concept develop with Pietro Righi Riva, Leonardo Amigoni 
and Lorenzo Tucci Sorrentino

The main object of the game is ending in an upper position in respect  to the other player’s position, by placing blocks to interrupt the opponent’s 
path and build one’s own.

The game is available for download for free:

WIN – MAC

2011
DIESEL Sale Windows

REQUEST
Design a strong and appealing Sale window for the Diesel global stores, using high quality material and a unique Diesel DNA language, easy to install, flexible for small and big windows, long lasting and eye catching.

SOLUTION
I created the "Diesel Sale Sawmill" by designing a set of double layered wooden letters (or made of wood), with a strong color highlight on the edges, and a set of metal blades hanging from the ceiling with rusty chains and hooks, surrounded by orange lights. Simply, impactful and very diesel!