graphic

Wheels of Aurelia

Wheels of Aurelia is a narrative road trip game developed from Santa Ragione for the premiere at Fantastic Arcade 2015 by Austin indie game collective. wheelsofaurelia.com The game is set in the roaring Italian 70s. Half racing game, half interactive

Vitra – Catalogue Prototype

Vitra asked hasan&Partners to realise a little catalogue that would have also define a new aesthetic direction for the brand identity and communication.     I started working with Vitra for the development of this catalogue, meant to be an insert

Polar A300 Web Experience

For the launch of the new Polar A300 (an activity tracker watch), we developed a website experience, called “a day with the A300”, that describe the functionalities and features of the watch trough a video diary of a day of

THIS IS LIVING!

This map define the actors,the streams of responsibility, needs and bureaucracy through the citizens and the town council of Milan, with a specific focus on how the city budget is managed. Project realized for the Politecnico di Milano, Density Design Lab.  

MIRRORMOON

A puzzle-adventure game set on a red planet and its peculiar moon. 2013 IGF finalist for Nuovo Award The game, created and developed from Pietro Righi Riva, Nicolò Tedeschi and Paolo Tajè, takes place on a uninhabited planet that is experiencing

LUNARCADE SYDNEY

SPATIAL NARRATIVE is a collection of works that experiment with exploration. They let us probe game worlds with minimalist or avant-garde landscapes, engage in experimental storytelling in a virtual space, and negotiate physical and social play in the ‘real world’.

DIESEL FW13 MAIN VISUAL GUIDELINES

DIESEL – DIESEL BLACK GOLD – 55DSL So after the Fw13 preview delivery it is now time for the Main one. Again we kept the issues solution, and I refined the inner design of the books, making it clearer and

Librerie Indipendenti Milano

2013, Librerie Indipendenti Milano Corporate identity project for the association of independent book stores of the city of Milan. The association has the purpose of deliver a better quality for the books shopping experience, through a better selection of books and

DIESEL FW14 PREVIEW VISUAL GUIDELINES

Hello and welcome to this last edition of the Diesel Visual Merchandising Guidelines, Fw14 preview. This issue was particularly important for several reasons: it contained the instructions and information about the very first collection entirely developed from the new creative

MYTH OF MEDUSA

Myth of Medusa is a game created for the Global Game Jam 2014 in Rome. Theme of the jam was “We don’t see things as they are, we see them as we are” often attributed to American author Anaïs Nin: http://en.wikipedia.org/wiki/Anais_Nin The game takes place

DENSITY DESIGN LAB

DensityDesign is a Research Lab in the Design Department of the Politecnico di Milano. It focuses on the visual representation of complex social, organizational and urban phenomena. Although producing, collecting, and sharing information has become much easier, robust methods and effective visual tools

DIESEL FW13 PREVIEW VISUAL GUIDELINES

FW13 PREVIEW / VISUAL MERCHANDISING GUIDELINES DIESEL – DIESEL BLACK GOLD – 55DSL After several years I went back on one of my favorite projects inside the Shopping Experience dept, developing the Fall Winter preview 2013 Visual Guidelines for DIESEL, DIESEL BLACK GOLD

SCUDO FISCALE

SCUDO FISCALE – L’insospettabile Stratagemma FISCAL SHIELD – TAX AMNESTY official web site     A satyrical board game about exploiting an Italian law regularizing tax evaders that bring funds back from tax havens. Players assume the role of dishonest

UNDERSTANDING GERMANY

2008 Understanding Germany Movie realized for the After Effect course of the BURG GIEBICHENSTEIN Hochschule of Halle (Ger). The request of the task was to present an interesting aspect about German people&culture. After a research onto the german’s traditions and

DIESEL KID FW12 LOOKBOOK

Simple yet funny lookbook layout designed for the Fw12 Diesel Kid collection.